Asgard’s Wrath 2 Review: Prime VR gaming
An open-world RPG with several characters, a plethora of minigames and objectives, and a pleasant combat cycle sounds like fun any way you slice it, but when you realise Asgard’s Wrath 2 was designed entirely in VR, it transforms your perspective both metaphorically and literally.
Sanzaru Games has finally finished their killer app after years of hard labour. The game has raised the bar for standalone VR. This sequel picks off where the original game left off, with your protagonist, an upstart divinity with the ability to assume mortal bodies, betrayed by Loki and imprisoned in an illusory prison. But you’re quickly taken away to a fantasy Egypt, where you first control a tomb robber named Abraxas, who is initially dissatisfied with the arrangement.
You have cosmic abilities, and Abraxas has a human body: you’ll work together, and subsequently with other mortals, to uncover the “Hero stones” that will disclose Loki’s whereabouts and put an end to his mayhem.
While Asgard’s Wrath 2 features figures from Norse mythology, the majority of the game is set in ancient Egypt. You are a deity imprisoned by the trickster Loki who has the ability to infiltrate human bodies and bounce back into god form. Throughout the broad tale, you’ll take on four distinct personalities as you inch closer to avenging yourself. Abraxis is a thief and melee fighter; Cyrene is a ranged weapon user with a magic harp; Alvilda is a precision ranged fighter who can also use explosives; and Djehiuty is a hybrid melee, magic, and ranged expert.
Throughout your time in Asgard’s Wrath 2, you will handle a variety of people as well as enlist friends that may serve as horses. Each person has unique powers and weaponry, resulting in a wide spectrum of play styles ranging from melee-based to long-ranged – and just plain odd. While the number of playable characters is limited, each one provides a distinct experience.
You’ll have some assistance against the foes in Asgard’s Wrath 2 if you have a partner with you. You may utilise skill points to improve their powers just as you can. That means you’ll have to be extra careful with your skill points as you try to balance strengthening yourself and your buddy. There are five different friends to locate and utilise, and like the people, there is enough variation to keep the game interesting.
When fighting for a long period, playing in virtual reality might be exhausting, but it amplifies the sense of immersion. Asgard’s Wrath 2 is a massive game with several battles. Some adversaries are more difficult to defeat than others, yet they may have weaknesses that you might exploit. While battle is interesting and diverse, exploring the planet is another enjoyable feature of the game. On the back of your ride, you’ll climb rocks, run across walls, and travel across vast areas.
Asgard’s Wrath 2’s main focus is combat, but it also includes some light traversal and some highly ingenious puzzle solving. Typically, the playable deity manifests in a bigger environment and assists the mortal by doing things like stopping waterfalls with a hammer and nail or creating platforms to ascend. Switching back and forth between mortal and god offers a wonderful dynamic that is undoubtedly a highlight of Asgard’s Wrath 2.
As an action RPG, Asgard’s Wrath 2 is deeply involved in its fighting, and its brilliant move is to rotate the player among four characters and their varied weapons and battle styles, which encompass all of the fundamentals: melee, ranged combat, and magic. Combat was fairly immersive and rewarding in each scenario.
Combat also benefits from the fact that opponent AI is very clever, and will get aware to your tactics if you rely too heavily on a single technique. For example, if you keep tossing your ranged weapon at one of the strangely appealing crocodile people, they won’t let you get away with it for long, and you’ll suddenly see them capture your weapon in their powerful hands before lobbing it right back in your face. That means you won’t be able to just spam your way through fights, instead encouraging you to use all of the skills available to you on any hero you’re playing and think quickly on your feet.
Weapons to unlock, crafting to complete, riddles to solve, and regions to explore for goodies are all meticulously and lovingly planned out by the Sanzaru Games team. The Uncharted Rifts is a new rogue-lite randomly generated dungeon level in which you may loot and compare your efforts on the scoreboard against other players. It’s a massive RPG worth exploring, full of mysteries and systems that will likely improve over time with new in-game events.