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1000xRESIST : Attack of the clones

There is just one living person after everything ended a millennium ago. Though there are several of her, ALLMOTHER is the name of the original. Her sisters serve Her Grace while residing away from her in the Orchard with the goal of one day being invited to visit her. But nothing in this world is as it seems. As the Watcher, you will kill ALLMOTHER, but not before examining Her history.

esThe first cutscene of 1000xRESIST reveals where things will finish up. The Watcher will converse with other clones, delving into their creator’s genetic memories. It’s not an easy or enjoyable procedure, and it’s evident that our heroine is unfamiliar with many aspects of the past. It’s as if her information has been curated to fulfil a certain goal.

esYou spend the most of your time managing Watcher, one of six “Sisters” who rule a little society that exists in isolation on a distant station. They are solely referred to by the titles that correspond to their society duty, and the Allmother, from whom everyone descended, is the godlike figure they all appear to venerate. The narrative begins with a jolt, with Watcher brutally driving a shiv into the Allmother’s back, and the depth of Watcher’s wrath creates a striking initial impression – one that gets even more surprising as you learn more about who the Allmother was. Unravelling this reality also centres on a horrific virus that killed off virtually all of mankind, and the aftermath lays the groundwork for why a civilization of clones created in her image exists at all.

esThe game explores a variety of subjects, including the impact of trauma, the ethics of survival, and how events shape a person’s soul. 1000xRESIST contains a lot of text, the most of it is really good. You will like the scenes in which Secretary, the Artificial Intelligence accompanying Watcher, discusses things we take for granted. The game also manages to convey intense drama and strong emotional beats.

A stunning visual style and an enthralling mystery draw you in as its ambitious narrative framework comes together perfectly, and its smartly written story offers bold and daring observations about family, political change, and what makes us human.

esThe majority of what you do in 1000xResist is chat to people, although the game is separated into two phases: exploring the Orchard and Communion. When exploring the Orchard, you may travel about the maze-like landscape, interact with other sisters, and finally talk to anyone you need to to advance the plot. There is a lot of worldbuilding here, and even minor characters have short character arcs. All communication is completely spoken, and you can use a compass to determine who is still available to speak with. It might be difficult to travel without a map, especially to specific locations such as the stage.

Those expecting tough or difficult gameplay will not find it here. In truth, 1000xRESIST is mostly an exploration game with some mild gaming aspects interspersed throughout. However, such aspects serve the precise function you’d expect in an experience like 1000xRESIST: to improve the story.

esAnother noteworthy feature is that each line of conversation is said and delivered with meaning. The voice acting does not come across as a star-studded ensemble reading from a well-rehearsed script, but as real individuals in my life speaking to me in a natural context. It foregoes theatrics in favour of authenticity, and it is significantly more successful for conveying the message of this narrative. This helps to ground its emotions, so when individuals discuss their personal goals or open up to one another, there’s real warmth rather than trite melodrama.

es1000xRESIST should be experienced for its story. The theory is intriguing, and the clones are enjoyable people to connect with and converse with. The scenario is compelling enough that the restricted gameplay may be tolerated when necessary, particularly for gamers who enjoy a complicated tale told by developers who are not afraid to take chances.

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