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Volgarr the Viking II Review

Volgarr the Viking, the main character, returns for more bloodshed after the events of the first game. What is the plot of the game? It doesn’t really require one, and there isn’t much of one. Monsters and zombies exist that must be defeated, and Volgarr craves fame via battle.

Volgarr the Vikings 2 is surprisingly easy to play. The heavy Volgarr glides gracefully and deals brutal 2D damage. Most adversaries are dispatched with one or two spear or sword throws. Volgarr may increase his power by gathering accessories as he goes. Volgarr can withstand more strikes thanks to such attachments. But if he is hit without any gear, he promptly perishes.

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The way Volgarr the Viking II looks, sounds, and most importantly plays like an action-platformer from the ’80s or ’90s sets it apart. It is really great, yet it can be difficult to sell due to its almost fanatical love for the classics that taught it.

Since Volgarr the Viking II is a direct sequel to the 2013 original, it opens with a text crawl that builds to the game’s own storyline while summarising the events of the first game. Volgarr was given the opportunity to return to Midgard to live out his days after beating Fafnir. Everything appears to be going according to plan until a resurrected skeleton breaks into a pub and assaults the person who is nearest. Volgarr picks up his shield and sword to re-enter the fight when three other customers take up arms and flee to neutralise the danger.

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You must learn to live by navigating a plethora of new traps and creatures in each level in Volgarr the Viking II. Although it may seem difficult, there are few things more thrilling than realising that with a little knowledge and amazing jumping and cutting abilities, you can reach the objective.
Still, Volgarr the Viking II is remarkably equitable. There are solutions to every issue, strategies to evade every enemy assault, and routes through every platforming task, therefore there are very few deaths that can be ascribed to circumstances beyond the player’s control. Due to Volgarr’s limited HP, the player must perform flawlessly, which can result in many difficult times but also in happy endings. Completing a level never seems like a question of chance or randomness; instead, the player can take satisfaction in their grasp of the game’s fundamentals.

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The addition of an undead mode is an intriguing change. When Volgarr is hit by an assault or environmental danger for the first time, he eventually turns greenish and cannot be killed. This is noticeable to players who utilise a lot of continues. Even if the Norseman falls into a chasm, he still perishes. You may view stages and essentially practise how to approach them by turning zombie. It also ensures that the worst possible outcome would befall the players. It appears that the plan is to attempt again after erasing saved games and never selecting the continue option.

volgarThe vintage aesthetic of Volgarr the Viking II fits the concept and challenge level, but it may cause issues for players who don’t feel an emotional connection to the first game. The environment appears generic and rather boring, with little detail to spare. Given how much the entire experience depends on repetition, adding visual flare might have kept players interested.
Volgarr the Viking 2 is enamoured with its vintage appearance. The environments are 16-bit gaming pixel dreamlands. There is not much of a tale. The workings are traditional. As has been said time and time again, the challenge is soul-crushing without being unduly unfair—that is, until Undead Volgarr is thrust upon you.

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