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Review: Meet Your Maker by Behaviour Interactive

Meet Your Creator is a fantastic concept, but it’s possible that’s all it is. You are one of the few living beings left in a dying world, and it is your goal to attack outposts built by other players for resources so you may improve your loadout, building equipment, and The Chimera. The Chimera is a disgusting, talking foetal organ locked in a gigantic test tube that is almost certainly wicked. You may then purchase plots of land to build your own outposts, which you can populate with your own disgusting creatures and fiendish traps, and every player that dies while attempting to attack your base will generate more materials for you.

It takes place in a post-apocalyptic wasteland where clones and weird bio-organic creatures compete for control of Earth’s final resources. The plan is to collect it, horde it, and secure it in vast intricate outposts manned by filthy, grotesque guards and devious traps.

Meet Your Maker’s multiplayer isn’t about team deathmatches and point scoring. It’s all about constructing the most devilishly difficult outposts and defending what’s yours – while plundering everyone else’s. Five clones will assist you in upgrading your gear, firearms, suits, consumables, and crafting equipment in a hub of operations. The gaming cycle is straightforward: Raid for resources to upgrade and develop, and the stronger you become, the more difficult it is for others to raid you or prevent you from raiding them.

The first-person level editor in Meet Your Maker is extremely simple to use, but that’s not the greatest part. The skull images it spreads everywhere, each representing the demise of a raider, will have you chuckling. Meet Your Maker is powered by player-created levels, and the construction tools are fairly intuitive and, more crucially, incredibly flexible. Here is where the game shines and has the greatest depth. Every trap, from spikes to fire blasters to claws that will grip you, may be modified in two ways. The most basic of these is that a trap is disguised and will not launch until a raider gets the gen-mat they are attempting to steal, but additional mods can do things like give lethal darts greater range or foes an extra layer of armour.

On the field, it behaves similarly to a regular FPS. Your guns have a limited quantity of rounds that may be salvaged from dead guards or traps, depending on the weapon. But, you also have a melee weapon and a variety of usable consumables to increase your survival or speed. Shields protect you from harm, and single-use regenerators revive you if you die. You can also do a double leap and a hook. The grapple will not only drag you to a surface, but will also keep you there, allowing you to see what’s below you.

The obligation to be always online might also be managed better. Meet Your Maker wouldn’t be half as enjoyable if you weren’t pushed and challenged by other players. If your connection goes down in the middle of a game and doesn’t reconnect after a minute or so, the game returns you to the title screen.

Meet Your Maker is a fantastic premise, but while creating a horrible universe that we really want to learn more about, it seems empty. But as vast as the information is, weak growth renders it all throwaway and vacuous.

 

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