atomic heart

Atomic Heart Review: Decent realistic sim with a Soviet flavour

Atomic Heart has been compared to the popular Bioshock series since its announcement. Russian, edgy Bioshock with sex robots and, admittedly, more current and attractive aesthetics. There are several more parallels can be made, some of which are relevant to the plot. Atomic Heart has a strong initial impression. Following a leisurely canal ride through a large metropolis during a nationalistic celebration of scientific advancement, you, as Russian veteran P-3, ascend a great tower and are assigned a simple mission: look after someone.

For better or worse, Atomic Heart is a game preoccupied with show. The developer’s desire to “wow” or “shock” you is obvious throughout the game, and although some of it works, some of it feels forced. Atomic Heart is the studio’s first big game, and it has a high profile, with the whole gaming industry eagerly expecting it.

The game takes place in a future where future War II ended with Germany releasing a horrific virus that nearly devastated the planet. The Soviet Union retaliated with strong robots, and we now live in a semi-utopian world of flying cities and robot servants. Players take on the role of P-3, an elite agent working for the world’s leading roboticist. One of the Soviet Union’s research institutions has been decommissioned. When P-3 arrives, he sees that the labour robots have gone insane and have begun killing everyone in their path. Now he must discover out what caused the robots to go insane.

When you take control of Major Sergei Nechaev, also known as P-3, the protagonist of Atomic Heart, things speed up immediately and get intriguing. The degree of environmental information and how it is utilised to convey a tale is remarkable. Things like the spiral masses of polymer that can be swam through as previous voices reverberate in your ears and the metal tentacles that sprout out of walls to dangle corpses in their grasp evoke both amazement and horror. Atomic Heart has a couple eye-catching set elements as well as some wonderfully realistic animation. This game has some of the strangest and most inventive images you’ve ever seen. One of the new all-time favourite FPS boss fights .There were some genuine “wow” moments, even if they were occasionally a little too far between.

The main issue with Atomic Heart is its writing. The majority of the conversation is unpleasant to outright intolerable. P-3 is a rage-filled military guy who is continuously screaming, swearing, and sarcastic. He speaks a lot, generally to complain about something. His interactions with the sexually frustrated creating machine are particularly distressing, and the rest of the ensemble isn’t much better. The writing is not controversial; it only conceals a lack of genuine character development.

Atomic Heart’s primary gameplay is unashamedly ripped off from Bioshock, a comparison it isn’t hesitant to make. It’s a typical FPS scenario. One hand holds weaponry, while the other holds your glove, which contains all of your abilities. You can use both at the same time, but certain activities, such as healing, need both until specific upgrades are obtained.

Weapons are easy, with the normal assortment of handguns, shotguns, machine guns, and so on, as well as melee weapons. Melee weapons and a few firearms use your energy metre; special attacks or rounds from certain guns deplete it, while melee attacks replenish it. This encourages gamers to switch between modes.

Unfortunately, the narrative is likewise a significant letdown. The majority of it is given in short bursts of information, which swiftly erodes any feeling of surprise and makes all of the events completely predictable. Much of the plot is spent awkwardly revisiting many of BioShock’s ideas with a Soviet twist. Unfortunately, the greatest writing is concealed in the different terminals scattered around the game, which contain the majority of the worldbuilding and link other characters.

Atomic Heart is a nice game that gets overshadowed by better games. The game has a lot of inventiveness, flare, and unique design, yet it lacks confidence. As a result, the storyline feels a touch half-hearted, and several gameplay aspects feel like they were added to tick a box rather than contribute anything to the game. When Atomic Heart is on, it is on, but it spends much too much time in the dregs to achieve true perfection.

 

 

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