Stasis: Bone Totem – Solidly mortifying horror adventure
Point-and-click adventures from modest gaming developers are rather prevalent. This is partially due to the genre’s long history and the fact that it requires fewer bells and whistles. The Brotherhood is a modest group that has already amassed a commendable amount of work in the genre. Stasis, their debut game, was a respectable isometric puzzler with a horror theme that was released in 2015. Although it takes place in the same universe, Stasis: Bone Totem has a whole new cast and a separate, underwater setting. One of the finest point-and-click games in recent memory, Bone Totem has a tonne of solid puzzles and a wonderful setting.
I'm proud to say that Stasis – Bone Totem is out!
We can't wait for you to delve in the depths of this incredible story.
– Chris & Nic (The Bro's)https://t.co/wthvH71Dq6 pic.twitter.com/Ny0cMPEOAd
— Chris Bischoff – Stasis : Bone Totem (@StasisGame) May 31, 2023
The Steam listing stated: ” Get ready for a thrilling underwater adventure with classic point-and-click gameplay. Explore with three characters simultaneously. Featuring atmospheric isometric graphics, rendered video, and a soundtrack by Mark Morgan, BONE TOTEM takes you on a journey to hidden places deep below the waves…”
A sample of VFX and shaders I have created for Echoes Of Somewhere: image based rendering for shadows and lights, flickering holograms, screen space grass w/ wind, dof, image based UV animated neon signs and implemented fluid simulations for smoke, fire & water 🧵#gamedev #AIart pic.twitter.com/qBuidGDUSD
— Jussi Kemppainen (@JussiKemppainen) July 28, 2023
Bone Totem starts on Earth, setting itself distinct from its predecessors right away, when intrepid husband-and-wife salvage team Mac and Charlie O’Bannon come across what appears to be an abandoned oil platform in the middle of the ocean. After losing their daughter, the couple found themselves in a terrible financial bind, so a discovery of this scale will go a great way towards assisting them in starting over. However, upon closer study, Mac and Charlie find that the platform is actually Deepsea 15, an underwater lift designed to transport technicians to a pelagic research facility known as the MULE.
I also played more Stasis: Bone Totem tonight during the last hour of the stream. I hope @StasisGame sees this because I LOVE MOSES! He is such a Smart Bear and is very adorable. As mentioned, the game overall is fantastic. From the voice acting, graphics, and story plus more. 😌 pic.twitter.com/OskvxMzNce
— Johnny Nguyen (@SmolxDuck_) July 27, 2023
Stasis: Bone Totem is a must-play game for fans of horror and sci-fi adventures thanks to its breathtaking visuals, Mark Morgan’s music soundtrack, a script created by a Hollywood powerhouse, seasoned actors’ voice acting, and an intense plot.
In Stasis Bone Totem, the goal is to advance the plot through reading and solving riddles while also exploring an underwater lab and the places it is connected to. The outstanding artwork and sound design alone might accomplish a lot, but the immensely in-depth content isn’t afraid to stretch your mind. It raises the experience to one that seems ready to position itself on par with a strong sci-fi fiction and isn’t scared to take the required risks to achieve something extraordinary.
Deep Sea horror time!!
Chapter 3: We went even deeper (oh no)
live now!https://t.co/d0UTjowBsY#Vtuber #ENVtuber #Vtubers #StasisBoneTotem pic.twitter.com/SzQ7FCSpsq
— ✨ Rad Mahou ✨ (@RadMahou) August 2, 2023
The fascinating quantum backpack Mac, Charlie, and Moses have makes it possible for them to transfer inventory goods even if they are always apart. Charlie can sew certain items together, but Mac has the power to rip them apart. Even Moses will discover several tools that the others require, and vice versa. The creative division of the characters lessens visual and cerebral stagnation. Exploration has a rhythm; move forward with one character until there is a barrier, then switch to another for a change of pace. You could come upon something that gives another character a little more room to grow.
Mac, Charlie, and Moses spend the most of the game chatting among themselves because nearly everyone in the MULE is either dead, gone, or worse. They are scattered across the institution due to various situations; all three are playable, and you may swap between them by picking their photos, although they can communicate remotely thanks to audiovisual implants. They can see and hear via each other’s eyes and ears thanks to these, thus regardless of their real distance, they never feel separated. They converse a lot as a result, and although you’ll spend the most of your time alone, it’s safe to conclude that their combined success or failure affects the game’s outcome.
Bone Totem is a fantastic game, says Stasis. It offers a captivating narrative, contemporary gameplay and controls that reduce irritation, and gorgeous graphics and cutscenes. Stasis: Bone Totem succeeds in drawing you in with its eerie world-building, and you’ll find yourself sincerey empathising with Mac, Charlie, and Moses. Often, point-and-click games might seem disjointed as you click and wait for your character to move about, but this is not the case with Stasis: Bone Totem. Stasis: Bone Totem is a very ambitious sequel that expands on the gruesome allure of previous installments.